The nature of the new dancers were revealed when the downloads were posted. The download page displayed blank entries for up and coming downloads. The characters ranged from general styles ( Club DJs, trendy outfits) to odd and seasonal styles ( Bondage gear, Christmas dresses, Halloween costumes, robots). The free downloads consisted of additional dancing character that were displayed during game play. In the months after the release of the Windows version of Dance Dance Revolution, Konami offered free downloads for the game on the product website. It can also use Edit Data, custom steps made on the home version. It can exchange data with 4thMix, as well as any earlier version that has songs that are in 4thMix. Such memory cards have to be PlayStation memory cards with Link Data from the home version of 4thMix or earlier. Some machines have the ports to insert PlayStation memory cards. As an added challenge, the steps rise from the middle of the screen, and drift to either player's side while continuing upwards. Battle steps must be played by both players, and are generally designed to make each player take turns between playing simple and complex patterns. Nonstop Mode, a feature from Dance Dance Revolution 3rdMix, allows the player to play a course of several pre-determined songs without stopping.īattle Mode replaced the Unison and Couple modes from previous mixes, and is chosen at the difficulty selection screen while on Versus mode. If the player manages to pass his or her songs, a cumulative results screen is given, totaling the stats from all played stages. They also get a letter grade that is dependent on the judgments received during play, ranging from "AA" (all steps Perfect) to D (failure, only seen in Versus mode when the other player passes). At the end of each song, the player sees their accumulated points, bonus points, and how many of each kind of step they stepped. 4thMix is unusual in that it is the only game in the series where Boo steps do not deplete the dance gauge.Ī player may play anywhere from one to five songs, depending on how many the arcade operator sets the machine to play each game. The player also receives 333 points multiplied by the current combo after every step. Each Great is worth 555 points and each Perfect is worth 777 points. Jumps are only worth one judgment, and only adds one to the combo. A judgment of Great or Perfect will award points and increase the combo, whereas any lower judgment will break the combo, reducing it to zero. For scoring, Each step is given a score based on the accuracy of the step and the running combo. The core gameplay of 4thMix is the same as the previous Dance Dance Revolution games. Main article: Gameplay of Dance Dance Revolution
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